PIRATES 56
From 4 years upwards
Aim of the game

The pirate game requires cognitive flexibility1. The purpose of the activity is to try to seize the treasure and take it home after overcoming all sorts of ordeals at sea (a storm and a shipwreck) and on land (in a mangrove forest). The educator is the narrator and animator of the story.
Game by Caterina Pesce e Claudia Crova